How to play
The journey
- Pick any country to start in. Choosing well is part of the game.
- Then you get 7 prompts, one at a time, like "Flag shows a bird" or "Has wild penguins".
- Tap the map (or type) to pick a country that fits. You have 45 seconds.
- Right answer: your godwit travels there and you bank the miles.
- Wrong answer or time's up: you stay where you are and score nothing for that prompt.
Scoring
Miles are measured on the flat map, from the nearest border of where you are to the nearest border of where you go. Neighbours score 0, so aim far away. The same country can be used more than once.
Most total miles wins the day. Only your first run of each day counts on the leaderboard.
How the godwit travels
Hike
Neighbours and hops up to 60 miles
Drive
Over land, up to 500 miles
Train
Over land, up to 1,500 miles
Sail
Across the sea, up to 2,500 miles
Fly
Anything further — the godwit flies itself
Days
A new journey starts every day at midnight UK time. You can still play the previous 4 days from Past days.